Special Moves - Leveling
Special Moves are game-changing moves that are designed to be used once or twice a battle to completely change the tide of battle. In One Piece: Treasure Cruise, these Specials can be levelled to reduce the turns required to charge the special.
Why should I bother leveling my Special?
Leveling your Skill or Special will reduce the Cooldown of the Skill by 1. After significant leveling, you can dramatically drop the Cooldown and thus use it more often in a fight. This can reduce the amount of turns you spend stalling and increase your chances at winning!~
How do I level up my Special?
There are currently 2 ways to level up your Special move. But the basic rule is as follows...
"Fusing a Character with the SAME Special Move NAME will have a chance of increasing the Special Move Level"
Note that the NAME of the Special Moves MUST be the same so units like Gaimon will not work if fused to Tony Tony Chopper as their Special Move NAME is different - even though the effect is the same.
Certain Characters like Buggy, The Clown and Hawkeye Mihawk share the same Special Name regardless of their evolution thus can be used to level the skill level up by fusing their 3-Star Form to their 4-Star Form (or vice-versa).
Skillbooks obtained by Event Islands will also display the Special Name if you open up the Character Summary Page - but often, you will use them on the Character listed in the book.
I fused Characters with the Same Special Name and they didn't level!!!
You need to be aware that leveling your unit's Special is not 100% guaranteed even if you fuse 5 of the required unit. Thus you will need to keep trying to MAX Characters.
Fusing a higher amount of Characters (5 Buggys > 1 Buggy) will NOT have a higher chance of increasing the Skill Level.
Fusing a higher amount of Characters (5 Buggys > 1 Buggy) will NOT have a higher chance of increasing the Skill Level.
Skill Rate-Up Event?!?
In JPN version, there is occasionally a Skill Rate-Up Event where units have 2x Chance of leveling their Skill-Level. This is critical and is often the event many players wait for. They expand their inventories and will farm 40+ of their favorite units to MAX their skills.
While there is no estimation to when such an event will grace Global, I will suspect soon after Hawkeye Mihawk's Event.
List of Most-Used Characters (and Skill Levels)
Character | Special Move | Level 1 Cooldown | Level MAX Cooldown |
Monkey D. Luffy (Gear 2) | Deal 25x this Character's ATK to a single enemy as STR damage. | 25 | 18 |
Queen Alvida | For 1 Turn, reduce all damage received by 80% | 15 | 9 |
Iron Pearl (On Fire) | Convert all [Meat] Orbs to [STR] Orbs | 13 | 7 |
Saw-Tooth Arlong | Deal 15x this Character's ATK to a single enemy as STR damage. | 23 | 15 |
Mr. 5 | Deal 20x this Character's ATK to a single enemy as STR damage. | 20 | 14 |
Diablo Jambe Sanji | Deal 5000 Fixed Damage to all enemies | 15 | 10 |
Kuro of a Hundred Plans | Deal 5x this Character's ATK to all enemies as QCK damage. | 15 | 8 |
Sargeant Tashigi | Deal 25x this Character's ATK to a single enemy as QCK damage. | 25 | 18 |
Flame of Today: Portgaz D. Ace | Deal 15x this Character's ATK to all enemies as QCK damage. | 25 | 20 |
Miss Valentines | Convert [Meat] to [QCK] Orbs | 15 | 6 |
Ashura Zoro | Deal 15x this Character's ATK to all enemies as DEX damage. | 25 | 20 |
Guard Point Chopper | For 3-Turns, reduce all damage received by 50% | 22 | 15 |
Dancing Django | Convert all [Meat] Orbs to [DEX] Orbs | 13 | 7 |
Chef Zeff | Convert all [STR] Orbs to [DEX] Orbs | 13 | 7 |
Captain Smoker | For 3 Turns, reduce all damage taken by 50% | 22 | 15 |
Miss Goldenweek | For 2 Turns, half the defence of all enemies | 15 | 10 |
"Golden Pound" Hammer Usopp | Delay all enemies' turns by 3 | 15 | 10 |
Sogeking | Delay all enemies' turns by 3 (and deal damage to all enemies)* | 20 | 15 |
Tony Tony Chopper | Change adjacent unit's orbs to [Meat] | 15 | 8 |
Gaimon | Change adjacent unit's orbs to [Meat] | 18 | 8 |
Princess Vivi | Reshuffle all Orbs | 12 | 5 |
Red-Haired Shanks | Deal 15x this Character's ATK to all enemies as PSY damage. | 25 | 20 |
Mr. 2 | Convert all [Meat] to [PSY] Orbs | 13 | 7 |
Mirage Tempo: Nami | For 1 Turn, nullify any incoming INT attack | 15 | 8 |
Thunderbolt Tempo: Nami | Deal 15x this Character's ATK to all enemies as INT damage. | 25 | 20 |
Brain Point: Chopper | Change adjacent unit's orbs to [Meat] | 15 | 8 |
Chore Boy Helmeppo | For 1 Turn, all enemies' defence are 0 | 25 | 20 |
Buggy, The Clown | Convert all [Meat] to [INT] Orbs | 13 | 7 |
"MH-5 Gas Bomb" Don Krieg | Poisons all enemies for 99 Turns | 15 | 12 |
"Candle Sword" Mr. 3 | Delay all enemies by 1 Turn | 13 | 9 |
Nico Robin | For 1 Turn, Double the Attack of all INT Units | 17 | 12 |
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